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Jessie van Aelst
Jessie van Aelst
CEO & Creative Director @ Cosmic Cloud Studios
Remote, United Kingdom

Summary

Hi! I'm the CEO of my own art outsourcing company, where I collaborate with talented teams to deliver high-quality, stylised art for games.

My personal passion lies in creating art that evokes a sense of nostalgia — I’m especially drawn to cute, colourful, and low poly aesthetics. My core expertise is in stylised 3D asset creation, with a strong focus on translating 2D designs into 3D while maintaining visual consistency and charm.

Beyond asset creation, I frequently support projects by establishing 3D art styles and workflows, ensuring clarity and cohesion across the production pipeline. I also have a deep interest in Tech Art, shaders, and VFX, and how they can push the boundaries of stylised visuals.

I value thoughtful collaboration and enjoy working closely with developers to find the most elegant visual solutions for gameplay and storytelling.

Professional goals:
Creating games that are impactful and emotionally resonant

Demonstrating that mobile games and stylised, optimised graphics can command premium value

Making games accessible across a wide spectrum of player experiences and game literacy

My current tool of choice is Maya, though I began in 3ds Max and have explored the basics of Blender. I have extensive professional experience with Unity, and have also worked with UDK, UE4, and am currently learning Unreal Engine 5.

I hold a bachelor’s degree from the award-winning Digital Arts & Entertainment program, which has equipped me with strong cross-disciplinary communication skills across the full game development pipeline.

Skills

Digital Painting3D Modeling3D PrintingEnvironment ModelingLow-poly ModelingTexturingMobile GamesHandpainted TexturesStylised

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Hello Kitty Island Adventure
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      Sunblink
    • Video Game
      Desta: The Memories Between
    • Year
      2022
    • Role
      Environment Art
    • Company
      ustwo games
    • Video Game
      Alba: a Wildlife Adventure
    • Year
      2020
    • Role
      Environment Art
    • Company
      ustwo games
    • Mobile Game
      Food Street
    • Year
      2015
    • Role
      3D Artist
    • Company
      Supersolid

Experience

  • CEO & Creative Director at Cosmic Cloud Studios
    GB
    May 2024 - Present

    At Cosmic Cloud Studios, I lead a team delivering seamless 2D and 3D art services for indie and mobile studios. We specialise in stylised graphics for meaningful, playful games and support mentorship for emerging talent in the industry.

    Our team has contributed on games such as Hello Kitty Island Adventure, Caravan Sandwitch, Desta: The Memories Between, Alba: A Wildlife Adventure and Food Street. Let’s connect if you’re looking for a creative partner! 💜

  • Senior Environment Artist at Sunblink
    Remote
    December 2021 - Present

    Helped establish and bring to market the look of the environment art on Hello Kitty Island Adventure. Currently aiding Sunblink in providing art assets for their live content updates such as concepts, customisable furniture, decor, flowers and avatar outfits.

    Working in Maya, Substance Painter, Zbrush and Unity.

  • Artist at ustwo games
    London
    April 2019 - December 2021

    Helped establish and bring to market the environment art for Alba: A Wildlife Adventure.

    Also helped establish the environment art for Desta: The Memories Between.

    Collaborated on the concept of Monument Valley 2 - The Lost Forest

    Worked in Maya, Photoshop and Unity primarily for these projects.

  • 3D Artist at Supersolid
    London
    June 2016 - April 2019

    Creation of 3D art for countless seasonal content for the well loved "Food Street" mobile game. A game that is still live even after 10 years!

    Worked in 3Ds max, Photoshop and Unity primarily for this project.