Hi! I'm the CEO of my own art outsourcing company, where I collaborate with talented teams to deliver high-quality, stylised art for games.
My personal passion lies in creating art that evokes a sense of nostalgia — I’m especially drawn to cute, colourful, and low poly aesthetics. My core expertise is in stylised 3D asset creation, with a strong focus on translating 2D designs into 3D while maintaining visual consistency and charm.
Beyond asset creation, I frequently support projects by establishing 3D art styles and workflows, ensuring clarity and cohesion across the production pipeline. I also have a deep interest in Tech Art, shaders, and VFX, and how they can push the boundaries of stylised visuals.
I value thoughtful collaboration and enjoy working closely with developers to find the most elegant visual solutions for gameplay and storytelling.
Professional goals:
Creating games that are impactful and emotionally resonant
Demonstrating that mobile games and stylised, optimised graphics can command premium value
Making games accessible across a wide spectrum of player experiences and game literacy
My current tool of choice is Maya, though I began in 3ds Max and have explored the basics of Blender. I have extensive professional experience with Unity, and have also worked with UDK, UE4, and am currently learning Unreal Engine 5.
I hold a bachelor’s degree from the award-winning Digital Arts & Entertainment program, which has equipped me with strong cross-disciplinary communication skills across the full game development pipeline.
At Cosmic Cloud Studios, I lead a team delivering seamless 2D and 3D art services for indie and mobile studios. We specialise in stylised graphics for meaningful, playful games and support mentorship for emerging talent in the industry.
Our team has contributed on games such as Hello Kitty Island Adventure, Caravan Sandwitch, Desta: The Memories Between, Alba: A Wildlife Adventure and Food Street. Let’s connect if you’re looking for a creative partner! 💜
Helped establish and bring to market the look of the environment art on Hello Kitty Island Adventure. Currently aiding Sunblink in providing art assets for their live content updates such as concepts, customisable furniture, decor, flowers and avatar outfits.
Working in Maya, Substance Painter, Zbrush and Unity.
Helped establish and bring to market the environment art for Alba: A Wildlife Adventure.
Also helped establish the environment art for Desta: The Memories Between.
Collaborated on the concept of Monument Valley 2 - The Lost Forest
Worked in Maya, Photoshop and Unity primarily for these projects.
Creation of 3D art for countless seasonal content for the well loved "Food Street" mobile game. A game that is still live even after 10 years!
Worked in 3Ds max, Photoshop and Unity primarily for this project.